Elyssia — a dark fantasy setting for D&D 5E

D&D 5E Campaign Setting (2014 & 2024)

Elyssia

A world where magic is forbidden, alchemy rules, and the past is awakening.

Elyssia is a dark fantasy setting for D&D 5E: a continent where magic is hunted, alchemy has taken its place, and a buried past threatens to return. Delve into its adventures or expand your games with supplements covering blood magic, alchemy, archaeology, and subclasses.

You do not need to know its entire history to begin. First discover what you can experience here, then keep reading as far as your curiosity takes you.

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Thinking of traveling to Elyssia


What does Elyssia offer an adventurer?
  • A place whose forgotten history threatens to resurface
  • Learn to become an alchemist, grow and gather your ingredients, and create your own potions, oils, bombs...
  • If you are a spellcaster, learn how to hide, cast spells without giving yourself away, encapsulate spells in potions, and discover the last refuges of the clandestine mages
  • In such a divided land, you are more than an adventurer with a background: you have an origin that has shaped you and ambitions of your own. Will you seek power at any cost, or save those you care about along the way?
  • Elyssia is a place of buried secrets slowly coming to light, including corrupted weapons (extra power at a price) and blood spells
  • You will discover that your actions come at a price, your prejudices can cost you dearly, and corruption and fear can take hold all too easily
Elyssia — ancient empire

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The Map of Elyssia


Map of Elyssia
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A Divided World


The kingdoms that exist today were built upon ancient civilizations that have not survived into the present. Myths, rumors, and stories that almost no one remembers or wants to remember, except the newly founded Department of Archaeoalchemy. Its mission: uncover buried history. Its real mission: amass even more power.

The visible world
  • Kingdoms built on half-truths and forgotten foundations.
  • Alchemy academies, licensed guilds, and research laboratories.
  • Inquisitors with royal authority and far too much enthusiasm for their work.
  • Magic controlled, eradicated, or put to military use.
  • Organized crime that has learned to smile and dress well, mingling with high society in the great cities.
  • Prophets in village squares. People laugh at them less and listen more closely every day.
The hidden world
  • Clandestine mages in hidden shelters and on secret routes, aided by the Black Market.
  • Blood mages operating in the shadows with growing impunity.
  • Unknown factions hunting clandestine mages and inquisitors alike.
  • Ancient ruins that no one officially asks about, stirring with activity once more.
  • People abducted from the Plane of Blood: future runners and fighters in the Blood Arena.
  • Former prisoners who speak of secret state prisons and laboratories.
Elyssia

Elyssia is a world bleeding from within. And you are thinking of stepping into the wound.

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Sources of Power in Elyssia


A few sources of power. None without a price. Choose carefully, because in Elyssia, consequences rarely keep you waiting.

Forbidden magic
Forbidden
Magic
Banished to the margins, with every kingdom maintaining its own elite force to subdue or purge any form of magic. Control is an illusion of everyday well-being.
Alchemy
Respected
Alchemy
Tangible, explosive results, easy to package. In Elyssia, sooner or later, everyone learns to become an alchemist if they want to survive. The Alchemy Vol.1 supplement adds over 50 potions and 20 ingredients to gather.
Blood magic
Hunted
Blood Magic
Greater power at a price. Corruption accumulates visibly and permanently. It changes how others see you, how you see yourself, and eventually, what you are. Blood Magic Vol.1: 45 spells, 10 levels of corruption.

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Elyssia’s Best-Known Factions


Elyssia has no clear balance of power, no settled sense of justice or morality. It has factions, each convinced it is right, and none burdened with too many scruples. Four of them will cross any adventurer’s path from the very first session, whether they like it or not.

Blood Mages
Blood Mages
Hunted
After the fall of the ancient empire, the remnants of its army fled to the remotest corners of Elyssia, carrying the dark secrets of blood magic with them. These survivors passed their knowledge down to their descendants within tightly guarded family circles, remaining hidden from the outside world. The inquisitors have intensified their patrols in remote regions in search of these enclaves. Recently, an unsettling rumor has emerged: the empire’s heirs still await its return. Although few believe this is possible after so much time, the mere mention of its name still stirs ancient fears.
Alchemists
Alchemists
Revered
With the rise of alchemy, every kingdom established academies dedicated to this new science. Originally found only in the capitals, they soon spread to smaller cities and even remote locations. Although tied to their respective kingdoms, the academies share their discoveries with one another, operating almost as an independent body. Many alchemists travel across Elyssia, bringing their knowledge to the humblest villages, where their innovations are welcomed enthusiastically by the people.
Inquisitors and Peacekeepers
Inquisitors, Peacekeepers, Mage Hunters...
Feared
The kingdoms, ever fearful of magic’s uncontrollable power, trained their most seasoned soldiers in the art of resisting spells. Over time, this training was refined with the help of mages in active service. Their regiment is now feared throughout Elyssia. When a village spots more than one inquisitor nearby, its people know serious conflict is coming. Elsewhere, in places such as Mestis, an even more extreme stance has been adopted: any use of spells is severely punished. The Peacekeepers swear to eradicate all spellcasters, especially blood mages, and travel beyond their kingdom’s borders in pursuit of those who have escaped their relentless justice. Their training includes an unshakable resistance to pain. They firmly believe that the only way to defeat a magic user is to behead them.
Clandestine Mages
Clandestine Mages
Hidden
In the shadows of cities, in forests, and on certain planes of existence, clandestine networks of exiled magic users endure, forever hunted but never completely destroyed. No one publicly admits to knowing a spellcaster, yet rumors of their existence persist. Some are said to pass unnoticed even before the most experienced inquisitors. Others are rumored to abduct children before the army can recruit them, raising them in secret as new initiates. Strange glyphs and runic marks appear in dark alleyways, warnings or messages for fellow clandestine mages. To this day, no one has managed to decipher them fully, and those who came close did not live long enough to pass on what they discovered.
Black Market
Black Market
Hidden
In plain sight, yet seen by no one, a vast underground smuggling network stretches across the map. It has no known name or hierarchy. People simply call it the Black Market. Has the village shop run out of your "ingredient"? Do not worry: their alchemist is bound to have it. Is the Inquisition hunting you for alleged misuse of magic? No problem: in an hour, you will be so far from the village that no one will remember you. All this and much more, but at a price. Always. Rumor has it that clandestine mages have an arrangement with the Black Market, so you can also find encapsulated spells, "discontinued" magic items, and anything an adventurer might dream of...
Unknown Faction
Unknown Faction
Unidentified
In Elyssia’s taverns and along its roads, rumors of a mysterious faction are whispered. Strange hooded figures have been seen moving through the shadows, while bandits and criminals seem to have vanished overnight. The few surviving witnesses describe encounters with individuals in the oldest places along Elyssia’s coast, while tales of movements in the Red Archipelago only deepen distrust of foreigners. No one knows who they truly are, but their presence feels like a shadow stalking from the depths of forgotten history.

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What Is Happening in Elyssia


Welcome to the ancient continent of Elyssia, where survival is already an achievement and understanding the past is a sentence. This corner of the world has endured wars, cataclysms, institutional betrayals, and tense family dinners. Today’s kingdoms stand upon histories that almost no one remembers, and those who do are usually buried or mad. Their rule rests on a history unknown to most, or known only to a few. Only recent history has been recorded in writing; the oldest has been forgotten or preserved through oral tradition (the only documented part of its history begins more or less when everything had already gone to hell).

Across the old continent, beliefs and superstitions have left their mark over time. They became religion; religion became politics; and politics became armed fear. Magic was banished to the dusty corners of the world, forcing its users into exile. Its place was taken by alchemy, a respected science because its results are tangible, explosive, and easy to package. In Elyssia, if you cannot make a potion, a bomb, or an aphrodisiac with side effects, you will probably end up as one of its ingredients.

In these lands, sooner or later, everyone learns to become an alchemist if they want to survive. Wizards and sorcerers fight a cold war against inquisitors who enjoy their work far too much, while the mages’ hidden refuges are being attacked by a third, concealed entity: an anonymous, elegant, and lethal force that has begun hunting both sides. The good news? That means more fresh corpses. The bad news? Sometimes, not even the corpses remain. Meanwhile, alchemists build their colleges and research laboratories to gain and preserve more knowledge and power.

The major kingdoms have watched crime disappear from towns and cities, as though thieves and criminals had gone elsewhere. Organized crime has learned to smile politely. The Black Market has grown cautious, with shelters in almost every civilized place (and sometimes uncivilized ones), becoming ever more careful about whom it does business with. Strange and troubling rumors drift up from the south, while eccentric prophets fill village squares, foretelling the awakening of an ancient evil.

Bodies have begun piling up on the beaches of a small city, Arteal, returned by the tide day after day. One by one, the local fishing boats have vanished. Sightings and lights in the night have been reported in the old Red Archipelago; meanwhile, on the mainland, cemeteries are being desecrated and alchemists’ warehouses raided. Few have witnessed these events, but they all agree on one detail: blood mages. The authorities pretend everything is fine, but no one believes them, not even the authorities themselves.

A new faction moves in the shadows, calculating and advancing little by little without drawing attention, its gaze always fixed on places such as the Red Archipelago. At night, small regiments without banners can be seen walking far from the main roads. On the southern coasts, north of the forgotten deserts, groups of godless, unpaid mercenaries begin gathering like rats in an abandoned temple.

War seems to be brewing, and every faction looks out only for its own interests. Who will stop it?

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The History of Elyssia — How It Came to This

An Ancient Empire

Local folklore in the small coastal city of Arteal tells old stories of an ancient empire that extended its power from Red Island, now the Red Archipelago, to the shores of the continent of Elyssia. This empire not only mastered arcane secrets but had found its greatest source of power in blood. Its sorcerers, masters of blood magic, far surpassed the neighboring kingdoms in knowledge. Yet the true source of its strength was a dark secret they guarded jealously.

The empire’s expansion did not go unnoticed. Faced with a growing threat along their coasts, several kingdoms of Elyssia formed a fragile coalition. Their goal was clear: stop the invader before it spread any further. Although the empire’s armies were powerful in the arcane arts, its soldiers could not withstand the overwhelming numbers of the kingdoms’ combined military forces. The balance finally tipped in the coalition’s favor.

But the coalition sought more than military victory. They wanted to unravel the secrets behind the fallen empire’s power. They devastated its territories in search of knowledge and tortured its prisoners in a desperate attempt to extract the truth, but it was all in vain. The dark secret behind its strength remained hidden. Amid this devastation, the volcano on Red Island, the seat of its power, erupted violently. In a cataclysm of lava and ash, it erased every trace of what had once been the great empire. The profane rituals discovered along Elyssia’s shores and on the island struck such terror into the victors’ hearts that they decided to destroy every historical record of the dark empire’s existence. Thus began a new era: one in which magic was viewed with suspicion, and blood magic in particular was forbidden on pain of death.

The Rise of Alchemy and the Mage Hunts

The kingdoms of Elyssia, scarred by the trauma of that fateful war, developed different attitudes toward magic. Some banned it outright, while others chose to control it through severe restrictions. In most lands, magic was seen as an evil that had to be bound and controlled, forcing many mages into hiding.

It was in this climate of persecution that alchemy, previously considered a lesser science, began to gain ground. Once mocked for its unpredictable effects, it earned respect when alchemists demonstrated that they could reproduce the same effects as magic without relying on it. This shift changed the balance of power. The mages who had lived in secret were now hunted, considered a threat to the new order taking shape.

The kingdoms swiftly established networks of peacekeepers, mage hunters, inquisitors, and other elite forces trained to track down and eradicate spellcasters who refused to submit. In response, the spellcasters formed secret societies and developed new ways to conceal their power, encapsulating spells in potions or alchemical artifacts. Now they could walk in plain sight and cast spells without arousing suspicion. The game of cat and mouse had begun. The clandestine mages had certain advantages, enough to free several captured companions while finding new ways to evade their hunters.

The Discovery of the Blood Mages

Everything changed when a group of peacekeepers discovered an enclave of blood mages in the northern lands: direct descendants of the ancient empire who had secretly passed down their ancestors’ dark knowledge for generations. The news spread like wildfire across Elyssia, provoking panic and new extreme measures throughout the kingdoms. While most nations intensified their efforts to eliminate any trace of magic they could not control, Thalentis, a kingdom that still respected it, took a different path. In the past, exiled mages had helped eradicate a plague ravaging its lands. Since then, it had been a haven for any persecuted spellcaster. However, fearing an influx of refugees who practiced magic, the kingdom began conducting a magical census and increasingly limiting the number of magic users within its borders. Cornered once again, the clandestine mages began dispersing across Elyssia, seeking new refuges deep in forests, in mountains, or even on other planes of existence.

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