[TÍTULO DEL PROYECTO] — D&D 5E One-Shot Collection
Kickstarter · Very Soon
Where Magic is Pursued: Three One-Shots for D&D
Three standalone adventures set in Elyssia, a world that doesn't wait for you to be ready.

These aren't stories of heroes. Not yet. They're stories of people who weren't careful enough, who trusted the wrong person, who fell asleep on their watch and woke up in a situation they didn't choose.

Three self-contained adventures. Three ways to begin. All set in Elyssia, where magic is punished, alchemy is experimented with, and the world doesn't forgive the unwary. Each adventure unfolds in a single session and can be played independently or as the first chapter of a longer story.

The Three Adventures
Forgotten before the start
Adventure I
Forgotten before the start
They weren't heroes. Not yet. Novice adventurers, nameless mercenaries, young people with dreams of something more; they all shared one thing: the adventurous spirit and the inexperience that comes with it. A welcoming tavern. A comfortable inn. A camp in the middle of nowhere. Someone knew they'd let their guard down. Now they wake up in a place they don't recognize, and the rumors about disappearances are no longer just rumors.
Sentence: Death Penalty
Adventure II
Sentence: Death Penalty
The Brass Spire is one of the many clandestine prisons scattered throughout Elyssia. It doesn't appear on any official map. Above it, a city goes about its life, oblivious to the horrors lurking below: workshops, warehouses, bars, and shops camouflage the entire subterranean complex. Someone looked at the wrong person. Someone used magic without thinking. Someone talked for a meal. Now, stripped of their belongings, the adventurers await a trial in a cell, a trial they already know will be rigged.
Blood calls Blood
Adventure III
Blood calls Blood
Misfortune spares no adventurer. They had barely begun—barely set foot on the path that would become their story—when they found a wounded man abandoned not far from the main road leading to a small village. A strange artifact, recently grafted under his skin. A potential adventure when they least expected it. The question isn't whether to help, but what price they will have to pay for discovering that the rumors are true.

"The world of Elyssia doesn't wait for you to be ready. It starts without you and continues, whether you survive or not."

Set in Elyssia, where magic is punished, alchemy is experimented with, and yet people still disappear.

These three adventures take place in the same world as Ghosts of a Forgotten World and What the Tide Brings In. A continent built on buried stories, where alchemy replaced magic centuries ago and inquisitors enforce a silence that grows stronger every year.

Each self-contained adventure functions as an independent session. Together, they offer three possible entry points into a world that rewards curiosity and punishes negligence equally.

3
Standalone Adventures
Level 1
All the adventures
1-2 sesions
Each adventure
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