These aren't stories of heroes. Not yet. They're stories of people who weren't careful enough, who trusted the wrong person, who fell asleep on their watch and woke up in a situation they didn't choose.
Three self-contained adventures. Three ways to begin. All set in Elyssia, where magic is punished, alchemy is experimented with, and the world doesn't forgive the unwary. Each adventure unfolds in a single session and can be played independently or as the first chapter of a longer story.
"The world of Elyssia doesn't wait for you to be ready. It starts without you and continues, whether you survive or not."
These three adventures take place in the same world as Ghosts of a Forgotten World and What the Tide Brings In. A continent built on buried stories, where alchemy replaced magic centuries ago and inquisitors enforce a silence that grows stronger every year.
Each self-contained adventure functions as an independent session. Together, they offer three possible entry points into a world that rewards curiosity and punishes negligence equally.
¿Nuevo en Elyssia?
Discover the world →